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Chapter 32
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When going nongraphical is good | 795 |
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The lowdown on layers | 796 |
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The Object Manager | 800 |
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Naming objects | 802 |
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Finding and replacing objects | 803 |
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This chapter is dedicated to helping you more effectively manage the objects in your drawings: selecting, finding, arranging, grouping, and ordering are among the many methods DRAW provides for organizing the objects you create into a coherent drawing that expresses your vision. None of these concepts is complex, although some of them may have seemed obscure in the past. New tools provided since DRAW 7 make them easier to understand, and therefore easier to use productively.
When a drawing begins to get complexand crowdedit can be difficult to identify objects, let alone select and format them. Sometimes a nonvisual interface works better. (Our lead author remembers when that is all that DRAW had, when it was known as Corel Headline, back in 1988!) That is the idea behind the Object Manager. With it, you can view pages and layers, the former offering a tree-structured view of all objects on each page.
The Object Manager offers brief descriptions of each object present in the drawing. Selecting the object in the Object Manager in turn causes the actual object on the page to be selected. Once an object is selected, you can do pretty much anything to it, so this docker becomes a handy way to navigate a busy drawing.
It was right about at version 4 in late-1993 that DRAW users started creating work that was so sophisticated, the simple stacking order of objects (with Move to Front and Move to Back commands) proved deficient as an organizational aid. Corel introduced the concept of a layer, and that was all intermediate and advanced users needed to restore order to their asylums.
When you begin a new drawing, DRAW creates a default Layer 1 as well as three additional layers: Grid, Guides, and Desktop. The Grid and Guides layers serve as homes for the grid and guidelines that you set up via the Layout menu. The Desktop layer is a handy place to keep objects you want to use repeatedly, because it is always accessible regardless of which layer or page you are working on.
Layer 1 is the default drawing layer, and if you pay no attention to layers (like many DRAW users) all the objects of your drawing are created on Layer 1. For most purposes this is entirely satisfactory, and you wont need to concern yourself with the layer structure or how to create and use additional layers. But when drawings get complex or technical, proper understanding and use of layers becomes essential.
News Flash: Layers Rescued from ObjectManager DRAW 8 will not be remembered fondly for its handling of layers. Corels engineers decided to combine it with object management, and veteran users screamed bloody murder as their layers were lost in a sea of other extraneous information that they didnt care about. In DRAW 9, layer management is still handled in the Object Manager docker, but one of the new buttons in the docker is called Layer Manager View, and it allows you to work just with layers. This was a very good compromise, as it accommodated the streamlining that Corel wanted and restored the service that the users wanted. Figure 32.1 shows the dramatic difference this one button makes when all you want to get is information about layers. Were pointing to it in the lower image. |
FIGURE
32.1 Just because your page is noisy doesnt
mean that the Object Manager has to be. If all you want is layer information,
click the Layer Manager View button.
A layer has four basic properties that you can controlfor reasons unknown, three of them can be toggled from the docker, while the fourth requires a trip to the layers context menu. Here are the four properties of all layers:
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![]() | NOTE If a layer is printable, it will appear in a Full-Screen Preview. |
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![]() | TIP You can also lock an individual object by choosing Lock Object from its context menu. A locked object can still be selected; a locked layer cant be touched at all. |
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