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Global Supersampling Supersampling is an additional anti-aliasing pass completed at render time to smooth out inconsistencies in the anti-aliasing. It is not calculated at all if anti-aliasing is turned off. With supersampling off, the center of the area represented by the pixel determines the color of the pixel, which can result in jagged aliasing. With supersampling on, the area in and around the pixel is sampled at a certain rate to calculate the pixel color that will best reduce aliasing in the area. As we discussed in Chapter 9, you choose a supersampler and enable it in the SuperSampling rollout of a material. The Disable All Samplers check box in the Global SuperSampling section of the Render dialog turns off supersampling in all materials. You want to be able to turn them off for test renders to speed up your render; having supersampling on can drastically increase render time. Color Range Limiting Color Range Limiting prevents colors from being too bright and blowing out due to the additive properties of the different color attributes. It also prevents the less common problem of colors being out of range in a negative direction. There are two options: Clamp and Scale. Clamp cuts off any values that fall out of range. In this method, colors that are too bright might wash out or become white. Scale retains the hue information but scales the RGB values up or down to comply with the ranges. This can cause your Specular highlights to look odd. (Its better to adjust your lighting to avoid out-of-range colors, if possible.) Object Motion Blur Object motion blur is the simulation of blur without actually blurring pixels. It is set per object in Object Properties. When object motion blur is applied globally (by checking Apply), MAX renders the object at a sub-frame sampling rate (up to 16 per frame) and offsets the images in the direction the object is moving. This leaves a trail of images. Duration Subdivision is how many time intervals the frame is broken into; Samples is the number of these intervals that are sampled. For a very even trail, the Samples value should equal the Duration Subdivision value. For a coarser, more randomized trail, set Samples less than Duration Subdivision. Duration is the number of frames the image is held for. Like so many render options, object motion blur substantially increases render time. Image Motion Blur Like object motion blur, image motion blur is also assigned to objects in Object Properties. If Apply is unchecked in the Render dialog box, the motion blur will not be applied. Image motion blur blurs the pixels rather than superimposing a series of images. It is a post-process blur added after the regular render pass. Duration sets the length of the blur. Apply to Environment Map will blur the background when the camera moves. Image motion blur will not work with objects whose geometry changes over time, nor those with displacement maps.
Auto Reflect/Refract Maps This setting controls the quality of auto reflection/refraction maps. A higher number will definitely give you a better reflection; it will also significantly increase render time. Network RenderingMAXs network rendering is one of the most powerful features of the program, because with one license of MAX, you are permitted unrestricted multi-machine rendering at no extra cost.
Network rendering uses the manager/server principal. One machine is the manager; it takes control of the job and doles out work to other machines called servers. Servers are the workhorses; they communicate with the manager and do its bidding. (Dont let MAXs terminology confuse you if youre used to clientserver systems. What is usually called a serverthe central machine directing othersis a manager in MAX; the usual client is, in MAX, a server.) Manager.exe and Server.exe are executables that are automatically installed when you install MAX. They are located in the \3DStudio Max 3 root directory.
Setting Up Your NetworkBefore you can network render, your network setup must meet the following conditions:
Setting Up Network Rendering for MAXOnce you have your network set up to meet the above conditions, you can set up network rendering in MAX.
Sending a Network RenderLets look at how to send off a network render.
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