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CHAPTER 7
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![]() | TIP Animation skills require a great deal of practice, no matter how much theory you know, so dont lose heart if you get frustrated. The real key to learning animation is persistence. |
By now, you should be somewhat acquainted with MAXs Track View. In this section, you will learn more of the power of the Track View and how to use it. Youll find out how to create keys directly, how to move keys and edit their values, and how to change the transitions into and out of keys. You will learn more about function curves and how to use them, and you will explore options for repeating segments of animation.
In Chapter 6, you learned one way of creating keys: going to the desired frame, turning on the Animate button, and making a change. Another way of generating keys for a selected object is to right-click the Time Slider. This will bring up the Create Key dialog box, allowing you to create a transform key for the selected object at that point in time. You can also use this dialog box to copy transform keys from one location (the Source Time) to another (the Destination Time).
The default values in the Create Key dialog box will create a key or keys for the checked transforms at the frame the Time Slider showed when you clicked it. If you change the source or destination times, you will create keys for the checked transforms at the new destination time, with values from the new source time.
Two other ways of creating keys manually are to generate them in the Track View or in the Motion tab. Of all these alternatives to the Animate button, the Track View is the only way to generate non-transform keys, so we will focus on this method.
Lets use the Track View to create new frames in one of our existing animations.
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![]() | 3. Click the Inactive Modifier toggle button for the Ripple Binding and the Bend. Your modifier stack should then have these modifiers grayed out and the box should look like a normal box again, as in Figure 7.1. |
FIGURE
7.1 A box and its modifier stack
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![]() | TIP You can switch from the Add Key to Move Keys tool by right-clicking an empty area of a track. |
The Track Bar
The Track Bar, just below the Time Slider, shows you the keys you have created for any selected objectone dot at every frame where the selected object has any key. This is also called a mini Track View because it gives you access (via right-clicking a dot) to key properties, just as in the Track View. The individual tracks arent separated the way they are in the Track View, so if you get confused, go back to the Track View.
Planning Your Key Creation
Just because you can animate a certain way doesnt mean, its the best or simplest way. When you go back to edit your keys, you want it to be as straightforward a process as possible. Lets look at our animated sphere files from Chapter 6 to see two identical animations with vastly different keys.
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![]() | TIP The moral of the story is, think about key creation when you animate something. The first method you think of may not be the best way; it may, in fact, take 100 times longer to animate than spending a little time thinking about whats efficient or, dare we say, elegant. |
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