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Creating and Applying StylesThe first step in creating a style is to build an object with the formatting attributes you want saved in the style. Figure 31.1 on the previous page shows the colorful ampersand that has appeared in other chapters. Its set at 400 point Dauphin, with a blue-to-yellow angled fountain fill. If you think that you might want to create other characters like this one, then it is your prototype for creating a style, in this case, a text style. Dont worry if youre not certain about all the formattingyou can always make changes later. After the prototype is formatted, youre ready to save the style:
Notice that we unchecked Outlinewe might want to apply this style to some ornate text that has its own outline. We want to be able to apply all of the other formats of the style to the text, but not lose the outline wed already created for it.
Now to apply the style to a new element:
There should be a fifth choiceuse the Styles drop-down menu. But to our chagrin, Corel opted not to place Styles on the Standard toolbar or any of the property bars, except the one that appears when your cursor is in the text (showing once again a lopsided emphasis on paragraph text activities). Three chapters from now, that will be one of the first things well do as we redesign the interface. Please remind us in case we forget... Styles can be saved in templates, and well discuss the advantages of that strategy soon. For now, just remember that you dont need to save a new style in a template. If you dont, then it lives only within the .cdr file in which you created it, but it does live.
The process for creating graphic styles and paragraph text styles is the same. In the following sections, youll find step-by-step instructions for creating graphic, artistic text, and paragraph text styles. Since the styles created with these instructions are used as examples as you work through the chapter, you may want to create them as you read each section.
Graphic StylesAny attribute applied with the Fill or Outline tool can be saved in a graphic style. For instance, fountain fills, two-color pattern fills, arrowheads, and dashed lines can all be attributes in a graphic style. Graphic styles are useful when all graphics in a project need to use a specific spot color. Suppose youre creating a piece using black and Pantone 192 Red. When it comes time to output color separations to film, it can be a real mess if some objects use Pantone 192 Red and others use Pantone 185 Red (youd get an extra separation for the 185 Red). Creating a graphic style with the desired Pantone color guarantees youll always apply the right color. Furthermore, if you know that youll be using a second spot color, but youre not sure which one, then youll be grateful for using styles. Name the style Pantone Color, assign the most likely color to it, and apply it to all appropriate objects. If the color gets changed down the road, you need only update the style to change all of the elements to the new color. Artistic Text StylesStyles that you create for artistic text can contain the following attributes:
Each of these can be included or excluded from a text style. We havent made much of an efforthere or back in Chapter 8, Working with Textto hide our disdain for Corels decision to make the default text face be AvantGarde. During the beta-testing cycle, we asked publicly, When is the last time that anyone here has ever used AvantGarde intentionally? Nobody could remember. So with every new version of DRAW, we waste no time changing the default for artistic text to something more useful, like FuturaBlack, ErasUltra, or...well, just about anything would be better! There are several ways to do this:
However you do it, at this point you have defined a new artistic text default for this drawing only. To make it permanent for all drawings, right-click in the docker and choose Template Ø Save As Default for New Documents. For a deeper discussion about defaults and permanent conditions, see the sidebar in Chapter 34 entitled Making Things Permanent.
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