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So use them. Go to the Position docker and see how object placement differs with the different tic-tac-toe positions. See what Non-Proportional does to the sizing of objects. See how the anchor affects skewing.
Friendlier DegreesIn the eyes of many, DRAW 9 is finally starting to get it right in the rotation department. To best describe what Corels engineers are now doing right, well first tell you what they have been doing wrong all these years. Want to louse up a perfectly level rectangle? we asked in the last edition of this book. Draw one and then open the Rotate or the Skew roll-up. Now apply the following degrees of change to it, one after the other: 17, -3, 38, 11, 16.6, -29, and 61. Okay, now return the rectangle to 0 degrees, so its level again. We dont know how to spell the sound of Urrrghnt, Reject! but that is the first thing that comes to mind. Why couldnt you do it? Because DRAW did not keep track of the degree of change with respect to an objects original condition. There was no option to remember original position, or any such safeguard. So each time you entered a rotation, DRAW added that change to the previous one. This was true of the property bar and all of version 8s roll-ups (except Position with the Relative Position option unchecked). In all other cases, the only way to return the object to its original position was to Undo like crazy, manually reverse the operations by entering the opposite value for every number entered, or have your calculator close by and ready to figure out the objects exact percentage or degree of change at any given point. Corel knows that this has driven its users nuts, and in version 9 they fixed the most egregious example: rotation. With DRAW 9, the Rotation value in the property bar tracks degrees of rotation with respect to the objects original position. So if you enter 15 degrees of rotation, the object moves counter-clockwise, and the value in the property bar stays at 15. If you then change it to 10, the object rotates clockwise back to 10 degrees. This one little improvement will be responsible for fewer four-letter words uttered in CorelDRAWs presence. Please note that this new behavior is only present for Rotation and only from the property bar; the dockers all continue to treat degrees of rotation and skew as cumulative values. Therefore, we continue to recommend the strategy of storing a copy of the object in the Clipboard before you begin transforming it. Then you can return the object to its original condition with Delete followed by Ctrl+V. The Curse of the Scaled OutlineWhen stretching objects that have visible outlines, two things can happen to the outlines: absolutely nothing or nothing good. What determines this fate is a control within the Outline Pen dialog, called Scale with Image. If Scale with Image is off, the objects outline stays set at the original thickness regardless of how much stretching, sizing, or skewing you do to the object. If you check Scale with Image, the outline scales with the image, but only in the directions you stretch. Figure 5.2 illustrates this. The original rectangle at top-left uses the default setting, with Scale with Image unchecked. The original rectangle at lower-left is set with Scale with Image checked on. As each rectangle is stretched in one direction, the results are obvious.
The Scale with Image option is crucial when an outline needs to be sized relative to the size of the object, but if you expect to be distorting the object, it would be better to keep Scale with Image off and size the outline manually.
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