|
|||||||||||||||||||||||||||||||||||||||||
3D Map Types 3D maps (described in Table 8.9) are considered procedural maps. They use certain algorithms to calculate different types of patterns. For example, the Smoke map creates patterns of turbulence; the Dent map has a different type of pattern. 3D maps work well in the Bump channel of materials, and sometimes in the Diffuse channel. 3D maps go through to the core of an object, in contrast to the 2D maps mentioned earlier that exist only on the surface. If you cut away an object with a Boolean, for example, a 3D map will be seen to exist throughout the objects volume.
Lets create a material using a 3D map:
The reason this map is having such a dramatic effect on the Material is because it is working in the Bump channel. When you place a map in the Bump channel, it will make your object appear to have a bumpy or irregular surface. When you render an object with a bump-mapped material, lighter (whiter) areas of the map appear to be raised and darker (blacker) areas appear to be low. Bump mapping uses the intensity of the map to affect the surface of the material. Another way of putting this is, white areas raise out and black areas recede. Use bump maps when you want to take the smoothness off a surface, or to create an embossed look. Higher values render as higher relief and vice versa. Lets see what the material would look like if the map was in the Diffuse Color channel. To move the map from one channel to another, just drag it over the Map button (None) of the characteristic you want change. Choose Swap when asked (this moves the map off the old parameter; the alternative is to have the map apply to both parameters, which could lead to strange results). Now render the scene. Compare the two images in Figure 8.25 and 8.26. You should see a clear example of how the same map type can have a completely different effect on a material depending on which channel it is used in.
CompositorsCompositors are more specialized types of maps. They allow you to layer a series of colors or maps on top of each other, using a maps alpha channel or the grayscale value of another image to determine the visibility of a layer. These maps are used in several places in the material, including the Diffuse, Bump, and Opacity settings.
© 2000, Frol (selection, edition, publication) |
|||||||||||||||||||||||||||||||||||||||||
|